glbinding is an MIT licensed, cross-platform C++ binding for the OpenGL API.

glbinding leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as tools and examples for quick-starting your projects. Based on the OpenGL API specification (gl.xml) glbinding is generated using python scripts and templates that can be easily adapted to fit custom needs.

Available Documentations

Technical integration guide

If you want to add a new or updated documentation for a specific release of glbinding, please refer to the integration guide.